# Changelog

Latest published Workshop version: **0.0.150**

## 2026-11-09 — AI processing

- Reduced redundant AI equipment, radio, corpse-observation and mine-avoidance checks.

## 2026-11-07 — Clearer setting choices

- Replaced typed loot, starting scenario, AI and weather modes with labelled selection buttons.
- Guard spacing and HQ participation buttons now save directly, without redundant input fields or Apply.
- Selected choices highlight after server confirmation.

## 2026-11-07 — Interrupted mission results

- Restarts with players connected now count as failed missions, including recovery after a forced stop. Empty restarts remain excluded.

## 2026-11-07 — Shore boats

- Added optional Motorboat spawns along accessible shores, with better chances on coasts facing another island.
- Added boat limits and coastal spawn chances under Content → Shore boats.
- Added Motorboat to Recommended addons with dependency checks and a settings shortcut.

## 2026-11-06 — Crash-site salvage

- Added configurable smoking helicopter and armored wreck sites with finite loot crates.
- Crash-site loot defaults to random quality, from poor pistol supplies to rich scoped-rifle and AA/RPG finds; Custom mode keeps manual loot controls.
- Added crash-site count, wreck mix and loot settings under Forces → Crash sites.

## 2026-11-06 — More room in admin lists

- Expanded scrolling lists into unused menu space and compacted item weight controls to show more settings at once.

## 2026-11-06 — Clearer content controls

- Unified mod, item and vehicle controls under Content, with searchable lists and clear enabled/disabled states.
- Added mod switches that remember individual choices.
- Removed the obsolete RHS 1.9 script overrides so updated RHS scripts are used directly.
- Discover vehicles from installed mods and assign them to garages, yards, traffic, enemy patrols and convoy escort or supply roles.

## 2026-11-06 — Rural traffic and menu scaling

- Added V2101 variants to civilian traffic and occasional DLC tractors beside farm buildings.
- Kept the mission administration panel within the screen at larger UI scales.

## 2026-11-06 — More parked cars

- Added T601 and V2101 cars and optional Rally variants to garage vehicle spawns.
- Added vehicle parking in suitable residential yards, sharing the garage vehicle limit.

## 2026-11-05 — RHS compatibility

- Included the RHS 1.9 script compatibility fixes in Escape, without an extra compatibility addon.
- Fixed recovering squads losing their queued reserve orders.
- Clarified radio-intel requirements and the airborne extraction objective.
- Prevented combat epinephrine use when it would provide no treatment benefit.

## 2026-11-05 — Garage vehicle access

- Fixed garage vehicles refusing player entry because of civilian faction hostility.

## 2026-11-03 — Spectator body camera and player names

- Spectator cycling now includes your own unconscious body, with ground-level framing and orbit controls.
- The statistics dashboard now shows player names alongside their account IDs.

## 2026-11-01 — Dedicated-server names

- Server-name telemetry now reads the running dedicated-server configuration before checking lobby metadata.

## 2026-11-01 — Statistics dashboard

- Added a private statistics webpage with server win/loss records, last received reports, mission details, player totals and event history, with manual refresh.
- Mission telemetry automatically reports server names and keeps dashboard labels updated when servers are renamed.

## 2026-11-01 — Checkpoints and reconnects

- Added larger checkpoints with eight guards, extra sandbags and longer barrier approaches on wide roads.
- Added separate small/large checkpoint counts and a road-width cutoff under Forces → Checkpoints.
- Fixed saving mission settings on fresh profiles.
- Returning players receive a fresh soldier when their reserved body is gone, until extraction begins.

## 2026-10-31 — Terrain mission text

- Terrain takeover now shows Escape’s mission description on the loading screen instead of the original terrain scenario’s text.

## 2026-10-31 — Extraction finish

- Escape statistics open after 30 seconds of airborne evacuation instead of a long flight across the escape boundary.
- Rescue helicopters remain safely in place while the results screen is open.

## 2026-10-31 — Recovery forecast

- All-down rounds now check whether anyone can wake within five minutes before starting the defeat countdown, while preserving usable self-epinephrine opportunities.

## 2026-10-30 — Passenger handbrake

- The front passenger can hold Space to apply the handbrake and release it to let go.

## 2026-10-30 — Roadblocks, fuel pumps and garage vehicles

- Added civilian cars and optional motorbikes to garages near exploring players, with gradual spawning, retention of used vehicles, and menu controls for count, chance, radius and spawn delay.
- Reduced roadside checkpoint width and length to fit more locations while retaining four guards and a clear vehicle passage.
- Fixed existing petrol-station pumps losing their refuelling service when Escape starts on a terrain scenario.

## 2026-10-30 — Community statistics delivery

- Fixed rejected mission reports so wins, defeats and queued results can update community statistics.
- Game servers now report the loaded island name in statistics instead of the Game Master scenario path.

## 2026-10-30 — Quieter AI traffic

- Limited AI drivers to short horn beeps with a 30-second cooldown to reduce repeated honking.

## 2026-10-30 — Results reading time and spectator hints

- Kept mission results open for two minutes before automatic restart.
- Prevented objective hints from interrupting unconscious spectators and stabilized recovery messages to reduce repeated switching.

## 2026-10-30 — Results panel visibility

- Fixed the blank end-of-mission panel so victory, failure and mission statistics are visible before restart.

## 2026-10-30 — Community mission statistics

- Mission statistics now connect automatically on community servers without manual registration.
- Server administrators can disable reporting under Mission → Statistics.
- Victory and failure screens show the current map's wins, failures and win rate on this server and across all reporting servers.

## 2026-10-30 — Mission results

- Added an after-mission summary with duration, kills, friendly kills, deaths, times downed and recoveries for each participant.
- Results show who escaped and retain the records of players who disconnected.

## 2026-10-28 — Extraction landing zones

- Extraction can use suitable clear ground anywhere on the terrain, including original Everon, without prioritizing airports.
- Landing zones retain terrain, obstacle, aircraft-space and escape-boundary checks.

## 2026-10-28 — Starting supplies and mission statistics

- Oversized starting weapons and other items remain available beside the backpack instead of delaying preparation and being removed.
- Choose whether each starting item spawns inside the backpack or on the ground beside it, with separate quantities for each destination.

- Added optional mission statistics reporting for starts, restarts, terrain, mods, player participation and mission results.
- Statistics are enabled by default and can be disabled under Mission → Statistics; player escape records distinguish actual escapees from spectators.

## 2026-10-25 — Startup error screen

- Failed mission starts now show an interactive error screen with a Return to main menu button.
- Esc opens the normal pause menu from the error screen, so leaving no longer requires closing Arma.

## 2026-10-25 — Small-terrain startup

- Fixed low-lying dry terrain being rejected during site placement, player spawning and mortar setup; water checks now use the actual ground surface.
- Helicopter landing sites can use clear ground near roads and use the landing-pad flatness limit instead of the stricter camp limit.
- Fixed aircraft clearance checks using the wrong ground height during extraction placement.

## 2026-10-24 — Placement on smaller terrains

- Improved mission placement on small maps with shorter airport separation for prisons and support for terrain bounds down to 1 km.
- Extraction searches can find a clear landing zone elsewhere when an airport has no suitable space.
- Difficult terrain searches try more positions for longer before giving up.
- Startup failures show their cause directly on the loading screen, including placement rejection reasons.

## 2026-10-21 — Radio intel progression

- Radio intel unlocks after five distinct non-radio sites are fully identified; finding and using radios in person remains unrestricted.
- Configure the requirement under Intel → Radio intel, with live progress and a zero option to disable it for the next round.
- Early ordinary folders reveal other sites; fixed radio documents stay available and are read automatically after unlocking.

## 2026-10-21 — Recon drones, body burial and spectator camera

- Players holding a shovel can bury dead bodies and their remaining equipment.
- Added optional enemy reconnaissance drones using Realistic Combat Drones, responding to recent HQ sightings.
- Configure the active drone limit and launch cooldown under HQ → Recon drones; disabled by default.
- Buffered the full first-person spectator camera position to reduce shaking from remote character movement corrections.

## 2026-10-20 — Optional site map hints

- Added an Intel menu option to show sites as question marks until intel identifies their types.

## 2026-10-20 — Safe intel cleanup

- Removing used intel folders preserves enemies' ability to discover stolen documents.
- Used ordinary folders are cleaned up even when no new locations remain to reveal.
- Failed inventory cleanup retries safely without granting extra intel or deleting objective documents.

## 2026-10-20 — Hunter recovery and intel cleanup

- Hunters with a blocked driver seat or failed reboarding can abandon the vehicle and continue on foot.
- Hunters remember failed approach positions and pause before attempting another coordinated manoeuvre.
- Ordinary intel folders are removed after revealing a location; objective documents are retained.

## 2026-10-17 — Fewer Šárka hunters

- Set how many anger points are needed per Šárka in the mission menu. Higher values mean fewer cars.
- Default: one car per three anger points, rounded down. Zero disables new waves.

## 2026-10-17 — Mission status readability

- Fixed clipped status and journal text so long reports can be scrolled.
- Fixed duplicated Šárka wave details and restored the hunting-patrol summary.

## 2026-10-17 — Mission menu navigation

- Reorganized the mission menu with main tabs across the top and related submenus on the left.

## 2026-10-17 — Configurable Šárka hunters

- Added a mission-menu setting for the number of Šárka special-forces cars per anger point.
- Set cars per anger point to zero to disable new waves. Deployed teams remain.

## 2026-10-17 — Discord changelog test

- Test notification for automatic mission changelogs.

## 2026-10-17 — Changelog notifications

- Added automatic Discord changelogs for new mission updates.
